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Contextual Effects (Gameplay Tag Overrides)

Contextual Effects allow Niagara parameters to dynamically change based on gameplay tags active on your character. This creates responsive visual effects that adapt to game state, weather, power levels, and other dynamic conditions.

Overview

What Are Contextual Effects?

Instead of static particle effects, contextual effects respond to your game's state:

Example: Magic Spell

Base Effect: Blue particles, medium intensity
+ "Player.PowerLevel.Max" tag → Change the color to Red, High intensity
+ "Environment.Weather.Storm" tag → Additional Lightning effects
+ Both tags active → Red lightning, maximum intensity

Prerequisites

Listener Component Setup

Your character must have a DNA - Listener Component attached to use gameplay tag overrides. This component:

  • Manages active gameplay tags on the character
  • Automatically applies parameter overrides when tags change
  • Handles effect registration and cleanup

💡 Setup: Add the component to your character blueprint.

** Manage tags**: Add/Remove tags using the DNA Listener functions

Note: You can create a child Listener Component to get custom tag management that fits your game needs, some examples :


Setting Up Gameplay Tag Overrides

Step 1: Define Your Gameplay Tags

First, create the gameplay tags you'll use for contextual effects:

Example Tag Hierarchy:

Player
├── PowerLevel
│ ├── Low
│ ├── Medium
│ ├── High
│ └── Max
├── State
│ ├── Burning
│ ├── Frozen
│ └── Poisoned
├── Element
│ ├── Fire
│ ├── Water
│ └── Poison
└── Combat
├── InCombat
└── Stealth


Step 2: Configure Gameplay Tag Overrides

Add gameplay tag overrides to your configuration (Data Asset or Direct Configuration):

In Data Assets:

  1. Open your UDNAConfigurationDataAsset
  2. Expand Contextual Overrides > Gameplay Tag Overrides section
  3. Add entries to Gameplay Tag Overrides array

Note : Add your parameter overrides in "Parameter Overrides" if you will use this system with Anim Notify, and in "Anim State Overrides" if you will use it with Anim Notify State

In Direct Configuration:

  1. Select your DNA Anim Notify/State
  2. Expand Direct ConfigurationContextual Overrides
  3. Add entries to Gameplay Tag Overrides array

Step 3: Configure Individual Overrides

For each gameplay tag override:

Basic Settings:

  • Gameplay Tag: The tag that triggers this override

Parameter Overrides:

  • Parameter Overrides: For Anim Notify (instant effects)
  • Anim State Overrides: For Anim Notify State (curve-based effects)

Example: Power Level Override

Gameplay Tag: "Player.PowerLevel.Max"
Priority: 100

Parameter Overrides:
├── Spell_Intensity: 3.0 (was 1.0)
├── Particle_Color: Red (was Blue)
└── Glow_Radius: 5.0 (was 2.0)

Step 4: Integrate with Gameplay

In your gameplay code or in Blueprint, update tags:

// Player power level changed
PlayerListenerComponent->UpdateGameplayTags(NewPowerTags); // Replace all active tags by "NewPowerTags"

// Environmental change
PlayerListenerComponent->AddGameplayTags(WeatherTags); // Append WeatherTags in active tags


// Change level tag
FGameplayTagContainer LevelTags = FGameplayTagContainer::CreateFromArray({
FGameplayTag::RequestGameplayTag("Player.PowerLevel")
});
PlayerListenerComponent->RemoveGameplayTags(LevelTags, EGameplayTagRemovalMode::WithDescendants); // Remove Player.PowerLevel tag and all descendants

FGameplayTagContainer NewLevelTag = FGameplayTagContainer::CreateFromArray({
FGameplayTag::RequestGameplayTag("Player.PowerLevel.Max")
});
PlayerListenerComponent->AddGameplayTags(NewLevelTag); // Append NewLevelTag in active tags

Priority Resolution System

You can set a priority for each Base Override, and each Gameplay Tag Override. The way it works is:

  • Before spawning the Niagara System, it lists all the overrides that can be applied (filtering with active Gameplay Tags)
  • Only keeps the highest priority one for each distinct "Parameter Name" in the list
  • Applies the parameter overrides

Preview and Testing

Editor Preview System

Test contextual effects without entering play mode:

For Individual Notifies:

  1. Select your DNA Anim Notify/State
  2. Expand Preview section
  3. Enable Enable Tag Preview
  4. Add tags to Preview Gameplay Tags
  5. Preview automatically updates

Debug Tools and Monitoring

Console Debug Command

Use the built-in debug system to monitor active effects:

Enable Debug Display:

ShowDebug DNA

Debug Information Shows:

  • Active Listeners: Number of components monitoring tags
  • Active Gameplay Tags: Current tags per character
  • Active Effects: Spawned Niagara systems and their status

Troubleshooting

Common Issues

Q: My gameplay tag overrides aren't applying

Check:
1. Listener component is attached to character
2. Gameplay tags are correctly set on listener
3. Tag names match exactly (case-sensitive)
4. Priority conflicts aren't blocking override
5. Use "ShowDebug DNA" to verify active tags

Q: Multiple overrides conflict unexpectedly

Solution:
1. Check priority values (higher = applied override)
2. Verify source priority if tie-break: Tags > Direct > Data Asset
3. Avoid identical priority values
4. Use debug logging to trace resolution

Q: Preview isn't working in editor

Verify:
1. "Enable Tag Preview" is checked
2. Preview tags are properly set
3. Parameter names exist in Niagara system
4. Try to close the Montage/Sequence, and re-open it

Q: Performance issues with many active effects

Optimize:
1. Enable auto-cleanup on listener component
2. Reduce cleanup interval for faster cleanup
3. Monitor debug display for invalid effects

Debug Workflow

Systematic debugging approach:

  1. Enable Debug Display

    ShowDebug DNA
  2. Verify Tag State

    • Check active tags are correct
    • Confirm listener component is functioning
  3. Test Individual Overrides

    • Preview one tag at a time
    • Verify each override applies correctly
  4. Test Combinations

    • Add tags incrementally
    • Monitor priority resolution
  5. Performance Check

    • Monitor effect count
    • Check cleanup frequency
    • Verify no memory leaks

This systematic approach will help you identify and resolve most contextual effect issues efficiently.